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- MATH STARS V. 3.2
-
- Start-up Window
- After the dissolve to the Math Stars logo you can dismiss this screen with a mouse click or it will automatically dismiss after 5 secs.
-
- Class Roster
-
- Use the TAB key to move to the next edit field. Enter as many or as
- few names as you like. Click in the box next to the name of the current
- player. Click Continue or press Return to continue. When you return
- to this window, the current player will be the one highlighted.
-
- Options Window
-
- Select the function and the time limit as desired. If the timer is
- turned off, the player will NOT receive a star for a perfect round.
- "Allow negative numbers" will include negative as well as positive
- numbers randomly in the problems.
- "Fix lower number" will bring up a box into which you may enter a
- number from 2 to the highest number currently set. This number will
- always appear as the lower number until this option is turned off.
- More... Button (new to version 3.2)
- The option to change the highest number allowed is moved to this
- screen. Simply enter the number in the box. If you are using a registered
- version, the new number will be saved as the default number. Otherwise
- the new number will last for this session and revert to 9 at the next startup.
- In version 3.2, problems can now be displayed horizontally (more
- like an algebra problem)
- You also can select an option of solving for any of the 3 numbers of
- the problem. The x's indicate where the unknown number will be.
-
- Game Screen
-
- When the problems appear, type in the numbers of the correct answer.
- There is no need to press return. If the answer is correct a chime will
- sound and the correct answer thermometer will begin to fill. If 2 digits
- are entered and the answer is wrong, it will vanish.
-
- Note: If the correct answer contains 3 digits, it takes 3 digits to
- make the answer disappear. This prevents the answer from disappearing
- while the student is waiting to enter the 3rd digit.
-
- Hint: If you enter a one digit incorrect answer, you may use delete to erase it. However,
- it is probably quicker to just enter another number (or 2) and the entire answer will vanish.
-
- A round contains 10 problems. If all 10 are answered correctly
- within the alloted time, the star will light and the player will be
- awarded a star. Any incorrect problems will appear with the correct
- answer in the area on the left of the screen.
-
- Result Window
-
- At the end of 10 questions, a window will appear with a message for
- the player depending on the results. The buttons in this window have the
- following effects:
- Try Again: Returns to game screen, same player,
- same options.
- Options: Returns you to the options window.
- New Player: Returns you to the Class Roster for
- changing players or seeing your earned stars.
-
- <Windows may also be selected from the Windows Menu>
-
- Hall of Fame
-
- A player earning 10 stars will automatically be entered into the Hall
- of Fame. This player's earned stars will be reset to 0. The Hall of Fame
- may be seen at any time by selecting it from the Windows Menu.
- To reset the names in the Hall of Fame, hold the option key while clicking
- on the continue button. A dialog will appear asking you if you wish to
- clear the Hall of Fame.
-
- Names Files
-
- Math Stars stores the names and stars earned in the file called
- MSNames in your system folder. If Math Stars cannot find a file by
- that name in your SYSTEM FOLDER, it creates one with generic names and
- zero stars. You may switch files (i.e. create ten names on one file and 10
- different names on another file). Just make sure that the one you want
- to use is in the SYSTEM folder of your computer and is named EXACTLY
- MSNames. Hall of Fame names are stored in the resource fork of
- the application.
-
- Enjoy Math Stars !!
- (click to continue)
-